bodyrig-webCLI

mocap retargeting ● 100% local · zero egress GitHub
Drop a character and at least one animation to begin.
1 · Inputs
Character FBX, GLB, glTF, VRM or Mesquite rig.json
Drop or click. One character.
Animation tracks BVH, FBX or GLB body motion, or face JSON (ARKit-52 face-record from mocap-webCLI)
Drop or click. Add as many as you like; each becomes a track or face record.
2 · Presets and options
3 · Command raw control
$
Every control above is just this command. Edit it directly, or run help.
Example library
Live stream record, then bake
Connect to a BVH-style WebSocket on your own machine or LAN (e.g. Mesquite). The page only reads; it never sends. See README for the frame format. If the stream has no hierarchy header, load a BVH first and its skeleton is used.
Not connected.
Local AI assist optional, off by default
The core pipeline is deterministic geometry and never needs this. The model only labels bones the synonym table missed and turns plain English into a command. Every label is re-checked geometrically before it is used. Loading downloads about 1 GB of weights once (the only network use in this app); your files are never sent.
Preview appears here
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Bone mapping
Load a character and an animation to see how bones map.
Pipeline stages